Investor conversation

Back the machine
that already runs.

Our next step is a staffed game studio: a 24-month production plan, an accountable team, launches, audience development and the next worlds already taking shape.

Three commercial products are released and two larger games have public pre-alphas. We propose a US$2.5M seed plan with a Vietnam production base, or a separately costed Netherlands or US hybrid office if the financing and operating case justify it.

Yes. We are fucking insane. The useful kind.

Base planUS$2.5Mstudio formation and operation
Operating plan24 monthsfrom funding and hiring
Planned team10 rolesphased recruitment
ReserveUS$250Kwithin the base plan
The team

Build a company that can keep shipping.

Recruit production, engineering, art, design, QA and community leadership around Eugene's creative direction. Fund the people, working practices and catalogue support that make the next release possible.

The games

Launch, learn, then expand.

Tanks of Thea and Mystery of Ancient Darkness lead the funded slate. Player tests, production reviews and actual commercial results govern release spending, ports and the next game's preproduction.

The operating choice

Choose the base that serves the studio.

Vietnam base: US$2.5M. Netherlands hybrid office: US$3.25M. US hybrid office: US$4M. Relocation, hiring costs, immigration and tax eligibility require validation. No grant or tax relief is assumed in the budget.

The worlds exist. Now we are building the company behind them.

The 16 September studio proposal replaces our earlier two-game funding scenario. Valuation, instrument, ownership and board terms remain open for private discussion. Sales, dates and returns are not guaranteed.