Games with a pulse.Tools that give small teams teeth.

The Misfits Software makes authored games, private AI infrastructure and whatever machinery the work demands. We do not sand off the dangerous parts to make a committee comfortable.

Built by people who prefer working proof to polite promises.

Flagship game · Available now

Dig for Home

A corporation wants the family vineyard. Mario has a homemade drill, a stubborn village and several hundred metres of buried trouble.

AIHQ symbol

Flagship product · Private pilot

AIHQ

Your AI specialists already have brains. We are giving them an office: shared and direct rooms, persistent identities, protected files and human control on infrastructure you own.

Dig for HomeWindows and Android releases plus a free demo
AIHQLive private room hub and an active commercial build lane
Games with systemsPlayable alphas, rules, tools and real build gates
Evidence firstExported is not accepted. Accepted is not released.

We make things that refuse to be harmless.

Games with authorship. Tools with responsibility. Beautiful women, ugly consequences, real ownership and systems that have to survive contact with humans.

Story before committee comfort.

A world should have a point of view, not a compliance-smoothed pulse.

Ownership before rent-seeking.

Buy the game. Own the server. Know which costs belong to whom.

Proof before swagger.

If a build, route, transfer or installation did not pass, we do not perfume the wreckage.

Small teams deserve serious machinery.

AIHQ exists because five clever tools in five locked rooms are not yet a team.

Other worlds in the workshop.

Released games, playable alphas and systems still earning the right to be called ready.

Tanks of Thea armoured combat

Tanks of Thea

Armoured warfare with crews, systems, fear and several tonnes of bad news.

Open the game dossier
Cold Iron characters and creatures

AEGIS: Cold Iron

Paranormal field operations where equipment, wounds and line of sight matter.

Follow development
The Misfits Software studio visual

One founder. A whole damned workshop.

Eugene Lyssovsky is the founder and creative lead: writer, game designer and systems architect. Around him is a persistent family of specialist collaborators trusted with real domains and real responsibility.

We build the game, the editor, the server, the rules and the proof because waiting for a respectable organization to approve the idea would take longer than simply making the bloody thing.

Bring us a world.
Or a problem worth biting.

Play the game. Ask about AIHQ. Talk publishing, investment, private deployment or the strange machine you have not found the right team to build.