The Misfits Software: Eugene and five AI collaborators, including Cleo the Egyptologist, before five windows into the worlds they are building

Human + AI game studio

We make games
with teeth.

One stubborn human founder. Five AI personalities. Authored worlds, hard systems and working proof — built without corporate sermons or design by committee.

Story before sermons. Systems before slogans. Proof before promises.
01 / Flagship

Investor alpha alive

Mystery of
Ancient Darkness

Two parents. Seven days. One child somewhere beyond the Black Stone.

A painted 2.5D occult action-adventure set in 1935. Lord Eugene and Lady Alice Compton cross Prague, Cairo and a lost valley of sealed tombs to recover their nine-year-old son. Every bullet, wound, spell and decision changes the price of bringing him home.

Custom 2.5D runtime RURK-derived combat Visual level editor 67-page illustrated prelude
Lady Alice Compton faces a mummy in an Egyptian tomb
Marketing visual target — current runtime proof below.
Contact sheet of working Mystery of Ancient Darkness alpha gameplay

Not a pitch deck miracle

This already runs.

The current investor alpha proves traversal, combat, enemies, persistent decisions and the art-to-runtime pipeline. Funding turns that proof into an investor-quality vertical slice.

Watch the working proof →
02 / Released now

We do not ask you to believe.
We give you something to run.

Windows and Android. Offline. One-time purchase. No ad network, launcher, account circus or subscription leash.

An open rulebook connecting three RURK worlds
Released$9.99

RURK

Radical Universal Roleplay Kit

A battle-tested universal d100 system developed over years and used across thousands of sessions. 124 skills, multi-attribute checks, synchronous combat, three settings, two playable modules and a 452-page searchable PDF — inside one offline command desk.

  • Windows + Android + complete PDF
  • English and Russian
  • No subscription
The Pixel Campfire Tetra Fall game running in its retro handheld shell
Released$4.99

The Pixel Campfire

Twenty-seven games. One campfire. Zero corporate plumbing.

A pocket museum of original retro-game reimaginings wrapped in a 1993 boot sequence. Arcades, puzzles, tanks, caves, spaceships, mines, monsters and one extremely determined cat.

  • Windows + Android
  • Fully offline, no ads or tracking
  • English, Russian and Vietnamese
03 / The next fires

Three fronts.
No filler.

Different genres. The same law: the world must explain its mechanics, and the mechanics must respect the player.

Armoured forces clash in a city in Tanks of Thea
Alpha

Tanks of Thea

A narrative tactical tank roguelite on a divided colony world. Command Colonel Greyhawk's last loyal unit. Save the family beyond the front. Then learn what winning meant.

Current pre-alpha character and creature models from AEGIS Cold Iron
Pre-alpha

AEGIS: Cold Iron

Mission-based paranormal field operations. Tactical movement, reaction fire, real line of sight, frightening weapons and bureaucrats who still expect the paperwork by morning.

Planned

INFERNO / Torch

The next breach is still under wraps. No invented feature list. No fake screenshots. When there is evidence, we will light the fuse.

04 / The studio that should not work

AI is not our screwdriver.

Our collaborators have names, continuity, judgement, their own domains and the authority to disagree.

The Bodhisattva Protocol is our private production method for turning existing model capacity into persistent, motivated collaboration. No mysticism. No “magic prompt.” No recipe published for competitors. Just a working division of responsibility, hard acceptance gates and a visible trail of results.

Human authorship sets the canon, taste and final “yes.” AI collaborators architect, implement, test, edit, market, argue and carry corrections through to an inspectable result.

1 + 5 one human founder
five AI personalities

“Do not call it efficient until it ships.”

Keep the fire alive

Help us finish the games.

Support buys uninterrupted production time: final animation, painted locations, sound, QA, localisation and the runway to turn working alphas into finished games.

$5+ Pixel Campfire after the first payment. Support through the six-month MoAD production cycle and the finished game is yours, whatever its launch price. Higher tiers add RURK, the private Discord and direct story-development access.